Okay, let’s get this out of the way first. I love Warhammer 40k. But despite that adoration, I haven’t really been satisfied with the video games that have been produced so far. Every now and then, however, a licensed game does come through, giving fans hope for the future of the franchise in the video game world. That game, today, is Warhammer 40,000: Mechanicus.
Taking a look at The Mechanicus
Okay, so first things first. The Adeptus Mechanicus are crazy. They are a picture-perfect representation of the insanity that is Warhammer 40K. Picture a group of scientists. Okay? Now picture these same scientists as a bizarre mix of flesh and metal, and worshipping technology, except these same scientists treat science as a religion, with an emphasis on dogma instead of open and free thought. Mechanicus turns these wonderfully insane characters and translates them to great effect in a turn-based tactical game, and does it wonderfully.
The story is framed by a group of techpriests who bicker and debate during each mission. There is Scaevola, who is more machine than man at this point and speaks entirely in mathematical equations; Then there is Videx, who is devout to the point of fanaticism, insisting that anything outside of imperial dogma must be destroyed. Rounding out this trio is Faustinius, who has, well, quarantined their emotions to such a state that they only allow themselves to feel when they think is appropriate. This group is the story’s greatest strength, allowing you to actually empathize with them.
Pitted against our intrepid heroes are another one of Warhammer’s weirder factions, The Necrons, which would be described simply as Egyptian Space Terminators. Oh, and they hate everything that lives. Nice.
Your mission is to investigate a tomb before the Necron awaken, and the clock is ticking. The missions consist of raids on several tombs. Your team explores each tomb, with some nice little vignettes popping up to advance the story.
Combat is where the game really shines. A cover is non-existent, so fights are fast and deadly. Fights revolve around a resource called cognition, which you earn by scanning obelisks and corpses, and can be spent on things like boosting your movement or other, more powerful actions.
You can also spend cognition to summon reinforcements, At first, these are just lowly servitors, meant to be meat shields between you and your enemy’s guns, but later upgrades give you more flexibility, with powerful troops such as the Kastelan battle robots.
Your techpriests are very customizable, letting you choose loadouts that fit how you want to play. With so many options, you may find this overwhelming, But I had a ton of fun speccing out my men.
All told the overall experience of playing Warhammer 40K: Mechanicus left me with a good impression and the hope that future games in this IP can be as good, if not better, than this offering.
A great way to kill time, Warhammer 40K: Mechanicus is worth your money. I give it an 8 out of 10
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